Robotnik is transported to a CG Mushroom Planet, there’s still a flesh-and-blood Jim in there.
Jason statham movies ranked movie#
But if a videogame movie takes place in a live-action world, we’re counting it.
Sorry, that means no Final Fantasy: The Spirits Within or Pokémon 2000. Movies we’re not counting include “videogame movies” where, instead of being based on an existing game, the plot involves a fake videogame (the recent Jumanji entries come to mind), or any of the many, many animated films. Naturally, it’s now time to rank every live-action videogame movie ever made. Now, however, games have adopted plenty of filmmaking techniques (in how they move their cameras, how they stage cutscenes and setpieces, how they unspool their plots) and cinematic special effects have progressed to a point where it’s possible to convincingly replicate some of gaming’s best moments that were built up in our imaginations. Interactivity and control, things that inherently immersed players into games and helped that strangeness go down more smoothly, couldn’t be replicated. The heightened feel of games couldn’t translate to the more literal cinematic form, especially as directors and studios tried to fit oddball genre-mixing concepts and specific backstories into established genre and narrative templates. For decades, the film industry-including both Hollywood and international productions (mostly coming out of Asia, with some notable crimes against moviegoing committed by German-Canadian Uwe Boll)-has struggled to bridge the gap between these media.
Live-action videogame movies get a bad rap.